Monday, December 6, 2010

Oh Logos

This personal logo is haunting me. Here is where I'm at right now. Trying to go for the idea of movement with something simple. Not sure I'm happy with the font yet, but its getting there.

Tuesday, November 30, 2010

November Comp 11 Second Club



The dialogue was a lot of fun for this competition. First time using blocking to create an animation, and I think it turned out pretty well. It clear could use some more polish to break up the poses, but beyond that I'm happy with the result.

Friday, June 11, 2010

Portfolio Website 2010

Website Portfolio

The website name has nothing to do with the site, time for a new domain. I need to update resume and oh'lordy ignore the banner. Some things are never done.

Spring 2010

Oh type to add something to this site. It has been a while.

It was a re-design project for CGT 456. The original website is Houston 3d Studio. Below is the my re-design of the website and this is the live version. You must ignore the banner as I slacked and did not take the time to fade the background image to black better. I should also have my portfolio completed soon.

Wednesday, January 6, 2010


Anyone looking for some inspiration, if you haven't already, rent 9. While the story is okay and it's fun to watch, the inspiring part is the bonus features. If you don't feel obligated to create a short film after the section labeled 9-The Long and the Short of It, I don't know what will. As we speak, I got a flurry of ideas begging to be put on paper. I love the idea of a college thesis project is a 4 year culmination project on short a film. Wish I was a little more focused in the beginning.

Sunday, December 27, 2009

Game vs Film

Been interested in a lot of gaming studios recently, and been reading up on what the difference between film and game animation. I thought this article was a neat find. While it doesn't give a lot of specific information, it sure does has some important points.

"Game animations are created in loops, where the action sequence starts and ends with the same pose, then is looped to the next action sequence. The trick is in creating a seamless transition between one loop cycle and the next. One possible series of actions a player may take is to run, jump, pause and run again. Another potential sequence is a character that runs, walks, stops, and lies down. An animator must consider multiple combinations of actions that can be taken. "A good animator knows how to support that kind of open-endedness," says Petty."

"In addition, games offer unique challenges to the animator. "Your animation can usually be seen from all angles in the game so it must look correct from all points of view," says Dave Vasquez, Animation Mentor graduate and animator at Electronic Arts. "Another big thing with games is that you are making an enormous number of animations which are sometimes shared with multiple characters."

"Studios seeking talented character animators -- whether in films or games -- are still looking for a strong foundation in animation fundamentals. A solid understanding of body mechanics is a must. "

"Gaming characters often leap, climb, sprint and soar through their environments, so animators with a core understanding of movement are better prepared," says Quesnel. "Animation Mentor’s character animation program gave me the foundation in weight, balance, force, anticipation and overlapping that I have used constantly in the gaming industry."


http://www.animationarena.com/character-animation.html

Monday, November 30, 2009

Final Production KeyFrame


Mr. Miaca is alive and kicking, attacking his children with his pink powder. Really should have developed a better background for this guy, I kind of plopped him in placed and tried to build something around him. Luckily, it turned out pretty decent. I think the children won't go out in the streets again.